| 000 -LEADER |
| fixed length control field |
01728cam a22002898a 4500 |
| CONTROL NUMBER |
| control field |
72150494 |
| CONTROL NUMBER IDENTIFIER |
| control field |
OCoLC |
| DATE AND TIME OF LATEST TRANSACTION |
| control field |
20070601084922.0 |
| FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
061002s2006 mau 000 0 eng |
| INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
1422104354 (tr. pbk.) |
| INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9781422104354 (tr. pbk.) |
| CATALOGING SOURCE |
| Original cataloging agency |
UKM |
| Transcribing agency |
UKM |
| Modifying agency |
BAKER |
| -- |
GHG |
| -- |
BET |
| -- |
YDXCP |
| -- |
NOG |
| LOCAL HOLDINGS (OCLC) |
| Holding library |
NOGA |
| DEWEY DECIMAL CLASSIFICATION NUMBER |
| Classification number |
658 |
| Edition number |
22 |
| AUTHOR NAME |
| AUTHOR NAME |
Beck, John C. |
| TITLE STATEMENT |
| Title |
The kids are alright : |
| Remainder of title |
how the gamer generation is changing the workplace / |
| Statement of responsibility, etc |
John Beck, Mitchell Wade. |
| PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
| Place of publication, distribution, etc |
Boston, Mass. : |
| Name of publisher, distributor, etc |
Harvard Business School ; |
| Place of publication, distribution, etc |
London : |
| Name of publisher, distributor, etc |
McGraw-Hill [distributor], |
| Date of publication, distribution, etc |
2006. |
| PHYSICAL DESCRIPTION |
| Extent |
xvii, 204 p. : |
| Other physical details |
ill. ; |
| Dimensions |
21 cm. |
| FORMATTED CONTENTS NOTE |
| Formatted contents note |
Introduction: Planet of the rotting minds? How video games forged the next baby boom -- Space invader: how games became so important without the rest of us noticing -- Sex, violence, and stereotypes: what we worry about in games ... and why we don't need to -- Not the real world: how the experience of gaming differs from just about everything else ... and why that makes gamers different -- Want 'tude with that? How gamers' values and skills shape their professional performance -- Play nice: after all that time alone, can gamers be great team players? -- Win or go home: how video games built ROI into this generation's DNA -- Gamers on top: what to expect from gamers as executives -- Press start to continue: what's next for gamers--and us? -- Appendix: Behavioral patterns of the game generation. |
| SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Management. |
| SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Video gamers |
| SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Video gamers as businesspeople. |
| ADDED ENTRY--PERSONAL NAME |
| Personal name |
Wade, Mitchell. |
| ADDED ENTRY ELEMENTS (KOHA) |
| Koha item type |
01. English Non Fiction |
| LOCAL PROCESSING INFORMATION (OCLC) |
| d |
658 BEC |
| c |
314 |