The kids are alright : how the gamer generation is changing the workplace /

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by Beck, John C.
[ 01. English Non Fiction ] Authors: Wade, Mitchell. Published by : Harvard Business School ; | McGraw-Hill [distributor], (Boston, Mass. : | London :) Physical details: xvii, 204 p. : ill. ; 21 cm. Subject(s): Management. | Video gamers --Psychology. | Video gamers as businesspeople. Year : 2006 01. English Non Fiction Item type : 01. English Non Fiction
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Bluefield High School 658 BEC Available

Introduction: Planet of the rotting minds? How video games forged the next baby boom -- Space invader: how games became so important without the rest of us noticing -- Sex, violence, and stereotypes: what we worry about in games ... and why we don't need to -- Not the real world: how the experience of gaming differs from just about everything else ... and why that makes gamers different -- Want 'tude with that? How gamers' values and skills shape their professional performance -- Play nice: after all that time alone, can gamers be great team players? -- Win or go home: how video games built ROI into this generation's DNA -- Gamers on top: what to expect from gamers as executives -- Press start to continue: what's next for gamers--and us? -- Appendix: Behavioral patterns of the game generation.